Shapers is a roleplaying game and as such there are two types of player. Regular players control a single character, acting out the behaviour and mannerisms of their character and making decisions as if they were that character. The characters controlled by regular players are appropriately called Player Characters or PCs. Usually a game of Shapers will have a handful of regular players, but never less than one.
The other type of player is called the Games Master or GM. There is usually only one GM. The GM controls all of the other characters not controlled by another player, known as Non Player Characters or NPCs. The GM also controls all of the monsters and creatures in the game and arbitrates any rules that come into play. It is the GM’s job to present the players with a story where their characters will face challenges that they must overcome to win the day. However, unlike other games where you are limited by what you can do, in Shapers the players can do almost anything they like. They are limited only by their imagination and what the GM says is and is not possible.
Which brings us to the most important rule of the game.
The Most Important Rule Of The Game
The GM’s word is final. If the GM says something isn’t possible, then it’s not possible. If the GM says the bugblatter beast has accidentally landed on your birthday cake and ruined your character’s day, then the bugblatter beast has accidentally landed on your birthday cake and ruined your character’s day. All of the players (GM included) are there to have fun. If you have a difference of opinion save it for after the game.
Now that’s out of the way, let’s get on with things.