The character is able to sense the emotional state of those nearby by concentrating on a particular individual. This may manifest as visual cues enabling the character to see the colour of the Target’s aura, or it may simply be an intuition, a feeling or a vibe.
Once activated, the character must pass a Social Agility + Sense Emotions test with a difficulty set by the GM to understand the emotional state of the Target. Someone who is obviously displaying signs of emotion will have a very high TN. If the Target is aware and is trying to mask their emotions, make an Opposed roll with an Average TN of 50, versus the Target’s Social Agility + Willpower.
The character may sense the emotions of anyone within a range in metres equal to their Shaping, or 1, whichever is higher.
Difficulty: Easy (TN 70)
Effects: Range 1, Read, Duration (Rounds)
Downsides: Restriction (Only emotions can be read)