After a lengthy discussion over on Discord with my fellow Rat Catchers, I decided to write up an optional rule for combat that allows a character to charge, attack and then attempt to disengage and continue their move. This will hopefully add an interesting dynamic to combat encounters. Imagine mounted troops thundering past the front […]
WFRP 4e
Amphisbaena
The amphisbaena was a twin headed serpent (one head at either end) and according to Greek legend it was spawned from the blood that dripped from Medusa’s severed head, as Perseus flew over the Libyan Desert. It also happens to be a creature from WFRP 1e, so here it is for your WFRP 4e games. […]
Amoeba in WFRP 4e
Amoebae in the real world are tiny single celled creatures that are able to alter their shape, sending out pseudopods. These pseudopods enable the unicellular organisms to move, hunt and absorb food by extending their pseudopods to engulf their meal. This sometimes includes live prey. Amoebae have been in WFRP since the first edition and […]
Fixing Feint in WFRP 4e
Feint the Talent needs fixing. First I will explain why it’s broken and then propose a fix. Why is Feint broken then? The description for Feint explains that for your action you may make a Feint, which is an Opposed Melee (Fencing)/Melee test. If you win, you get to add your SLs from your Feint […]
Optional rules for Channelling in WFRP 4e
Channelling in WFRP 4e needs a little love. It seems fine on paper, but in reality it’s much better to concentrate on using and improving your Language (Magick) skill and getting better at casting, than it is to even bother with channelling in most cases. So with that in mind, here are some optional rules […]