Overcasting in WFRP 4e is a tricky subject. It’s great for wizards and other arcane casters, but it’s a bit hit and miss. Sure, magic in Warhammer has its roots in Chaos, but that doesn’t mean wizards are or should be chaotic too. What am I getting at? Well, lets look at an example. Say […]
WFRP 4e
Tabletop Enthusiast – A WFRP 4e Career
You know when you haven’t written anything for a while and you’re just waiting for that little spark to set you on the right path again? Well that was me and today I had that little spark give me a nudge as I felt compelled to write. It is a homage to all of the […]
Extract Iron
Sometimes you just have an idea and have to write it. Here’s a hastily scribbled Lore of Metal spell for your WFRP 4e games. Extract Iron CN: 5 Range: Willpower yards Target: 1 Duration: Instant You sense and call out to the iron within the blood of your target, summoning it to your side. The […]
Book Smarts
Learning from books Roderick turned the pages of the musty old tome, his eyes quickly scanning from left to right, absorbing the information contained therein. His right hand wielded a quill with furious abandon, as he scribbled down notes in a shaky hand, on a sheaf of crumpled and slightly brown paper. After a while […]
Nobody tosses a Dwarf!
I love WFRP 4e, but sometimes all I want to do as a player is throw things, like other characters and stuff. Sure there are grappling rules, but there is nothing about lobbing your opponent to the far corners of the bar room. So what can we do to fix that? Well, it’s relatively easy […]
Dual Wielder needs fixing?
This is for anyone new to WFRP 4e that might not have noticed some oddities with the Dual Wielder Talent yet and how to fix it. Here’s the lowdown. The Talent description itself is rather clunky. First you attack and then reverse your roll for the second attack, but get this, if your first attack […]