• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
Long Shadow Games

Long Shadow Games

Real men and women take chances. Roll a d100!

  • Shapers
    • 1. An Introduction to Shapers
    • 2. Character Creation
      • Who are you?
      • Primary Attributes
      • Secondary Attributes
      • Aptitudes
      • Cash and Starting Equipment
      • Experience
    • 3. Aptitudes
    • 4. Rules
      • The Basics
      • Actions
      • Movement
      • Lifting
      • Encumbrance
      • Creature Size
      • Combat
      • Damage
      • Health and Healing
      • Shapers
    • 5. Special Abilities
      • Mundane Abilities
      • Extraordinary Abilities
        • Extraordinary Abilities Format
        • Purchase and Improvement
        • Activating Extraordinary Abilities
        • Creating Extraordinary Abilities
          • Effects List
          • Downsides List
        • Extraordinary Ability List
    • 6. Bestiary
    • 7. Consumer Guide
    • Character Sheet PDF
    • Player Handout – Introduction To A New Frontier PDF
  • YouTube

WFRP 4e

Optional movement rules for combat in WFRP 4e

January 15, 2021 by Long Shadow Leave a Comment

After a lengthy discussion over on Discord with my fellow Rat Catchers, I decided to write up an optional rule for combat that allows a character to charge, attack and then attempt to disengage and continue their move. This will hopefully add an interesting dynamic to combat encounters. Imagine mounted troops thundering past the front […]

Filed Under: WFRP 4e

Amphisbaena

January 10, 2021 by Long Shadow Leave a Comment

photo of a snake

The amphisbaena was a twin headed serpent (one head at either end) and according to Greek legend it was spawned from the blood that dripped from Medusa’s severed head, as Perseus flew over the Libyan Desert. It also happens to be a creature from WFRP 1e, so here it is for your WFRP 4e games. […]

Filed Under: WFRP 4e

Amoeba in WFRP 4e

January 2, 2021 by Long Shadow Leave a Comment

Amoebae in the real world are tiny single celled creatures that are able to alter their shape, sending out pseudopods. These pseudopods enable the unicellular organisms to move, hunt and absorb food by extending their pseudopods to engulf their meal. This sometimes includes live prey. Amoebae have been in WFRP since the first edition and […]

Filed Under: WFRP 4e

Fixing Feint in WFRP 4e

December 31, 2020 by Long Shadow Leave a Comment

Feint the Talent needs fixing. First I will explain why it’s broken and then propose a fix. Why is Feint broken then? The description for Feint explains that for your action you may make a Feint, which is an Opposed Melee (Fencing)/Melee test. If you win, you get to add your SLs from your Feint […]

Filed Under: WFRP 4e

Optional rules for Channelling in WFRP 4e

December 28, 2020 by Long Shadow Leave a Comment

Channelling in WFRP 4e needs a little love. It seems fine on paper, but in reality it’s much better to concentrate on using and improving your Language (Magick) skill and getting better at casting, than it is to even bother with channelling in most cases. So with that in mind, here are some optional rules […]

Filed Under: WFRP 4e

Primary Sidebar

Recent Posts

  • Optional movement rules for combat in WFRP 4e
  • Amphisbaena
  • Amoeba in WFRP 4e
  • Fixing Feint in WFRP 4e
  • Optional rules for Channelling in WFRP 4e

Archives

  • January 2021
  • December 2020
  • October 2020
  • July 2020
  • March 2020
  • January 2020
  • December 2019
  • November 2019

Categories

  • Adventure Seeds
  • Mage: The Ascension
  • News
  • RPGs
  • Shapers RPG
  • WFRP 4e

Subscribe to our Blog via Email

Enter your email address to subscribe to our blog and receive notifications of new posts by email.

Join 1 other subscriber.

Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy

Copyright © 2021 · Long Shadow Games · Log in

  • Privacy Policy
Go to mobile version