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You are here: Home / Archives for RPGs / WFRP 4e

WFRP 4e

Optional rules for Channelling in WFRP 4e v2

February 15, 2021 by Alan Stainer

This post is a re-write and refinement of the original Optional rules for Channelling in WFRP 4e, because well… these things are never right first time are they? Attracting The Winds The Swirling Winds can be a fickle master, at one moment blowing strongly and at the next fading to a light breeze. Wizards with […]

Filed Under: WFRP 4e

Bats in WFRP 4e

February 13, 2021 by Alan Stainer

Bats

Nocturnal mammals capable of flight, the bat is a staple of scary stories and things that go bump in the night. They hunt at night using echolocation and although the phrase “As blind as a bat” exists, it’s not really true. Their eyesight is perfectly fine. Most bats feed on insects, appearing just before dusk […]

Filed Under: WFRP 4e

Optional Endeavour for Removing Corruption in WFRP 4e

January 24, 2021 by Alan Stainer

silhouette of woman outstretching hand to help man at sundown

Someone recently asked if it was possible to remove Corruption Points in between adventures using an Endeavour in WFRP 4e. In the published rules there isn’t anything that covers it, but I had an idea for something that would fit and so to help out I wrote an optional Endeavour called Atonement. Feel free to […]

Filed Under: WFRP 4e

Unarmed Fighter for WFRP 4e

January 24, 2021 by Alan Stainer

pexels-photo-62376.jpeg

For a bit of fun I decided to try my hand at writing a career for WFRP 4e. I went for an unarmed combat specialist and in keeping with careers in the core book, I have tried to keep it as broad as possible. It therefore covers a multitude of unarmed fighters and fighting styles. […]

Filed Under: WFRP 4e

Optional movement rules for combat in WFRP 4e

January 15, 2021 by Alan Stainer

After a lengthy discussion over on Discord with my fellow Rat Catchers, I decided to write up an optional rule for combat that allows a character to charge, attack and then attempt to disengage and continue their move. This will hopefully add an interesting dynamic to combat encounters. Imagine mounted troops thundering past the front […]

Filed Under: WFRP 4e

Amphisbaena

January 10, 2021 by Alan Stainer

photo of a snake

The amphisbaena was a twin headed serpent (one head at either end) and according to Greek legend it was spawned from the blood that dripped from Medusa’s severed head, as Perseus flew over the Libyan Desert. It also happens to be a creature from WFRP 1e, so here it is for your WFRP 4e games. […]

Filed Under: WFRP 4e

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