In WFRP 4e we have Critical Deflection. That means you can sacrifice 1 AP (Armour Point) and completely negate the effects of a Critical Hit (apart from any additional Critical Damage that is). So you might roll a severed leg and declare, I am going to Critical Deflect that and thereby avoid your character’s leg […]
It’s the size that counts
It was mentioned over on Discord how monsters in WFRP 4e have an insane amount of Wounds compared to the average Player Character. While it looks impressive on the stat line, it can be cumbersome and turn into a slog to try and get that critter down to something manageable. Here are some alternative rules […]
Overcasting rules!
Overcasting in WFRP 4e is a tricky subject. It’s great for wizards and other arcane casters, but it’s a bit hit and miss. Sure, magic in Warhammer has its roots in Chaos, but that doesn’t mean wizards are or should be chaotic too. What am I getting at? Well, lets look at an example. Say […]
Tabletop Enthusiast – A WFRP 4e Career
You know when you haven’t written anything for a while and you’re just waiting for that little spark to set you on the right path again? Well that was me and today I had that little spark give me a nudge as I felt compelled to write. It is a homage to all of the […]
Roll20 sheets for They Came From…
A little while ago my RPG group started playing They Came From Beneath The Sea! It’s a great game, but as we were playing via Roll20 (we’re all over the country) we had to make do with a sheet for a different game which was less than ideal. That is until I stepped in and […]
Extract Iron
Sometimes you just have an idea and have to write it. Here’s a hastily scribbled Lore of Metal spell for your WFRP 4e games. Extract Iron CN: 5 Range: Willpower yards Target: 1 Duration: Instant You sense and call out to the iron within the blood of your target, summoning it to your side. The […]