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WFRP 4e

Optional movement rules for combat in WFRP 4e

January 15, 2021 by Long Shadow Leave a Comment

After a lengthy discussion over on Discord with my fellow Rat Catchers, I decided to write up an optional rule for combat that allows a character to charge, attack and then attempt to disengage and continue their move. This will hopefully add an interesting dynamic to combat encounters. Imagine mounted troops thundering past the front […]

Filed Under: WFRP 4e

Amphisbaena

January 10, 2021 by Long Shadow Leave a Comment

photo of a snake

The amphisbaena was a twin headed serpent (one head at either end) and according to Greek legend it was spawned from the blood that dripped from Medusa’s severed head, as Perseus flew over the Libyan Desert. It also happens to be a creature from WFRP 1e, so here it is for your WFRP 4e games. […]

Filed Under: WFRP 4e

Amoeba in WFRP 4e

January 2, 2021 by Long Shadow Leave a Comment

Amoebae in the real world are tiny single celled creatures that are able to alter their shape, sending out pseudopods. These pseudopods enable the unicellular organisms to move, hunt and absorb food by extending their pseudopods to engulf their meal. This sometimes includes live prey. Amoebae have been in WFRP since the first edition and […]

Filed Under: WFRP 4e

Fixing Feint in WFRP 4e

December 31, 2020 by Long Shadow Leave a Comment

Feint the Talent needs fixing. First I will explain why it’s broken and then propose a fix. Why is Feint broken then? The description for Feint explains that for your action you may make a Feint, which is an Opposed Melee (Fencing)/Melee test. If you win, you get to add your SLs from your Feint […]

Filed Under: WFRP 4e

Optional rules for Channelling in WFRP 4e

December 28, 2020 by Long Shadow 3 Comments

Edit: You can find new and improved optional rules for Channelling in version 2 here. Channelling in WFRP 4e needs a little love. It seems fine on paper, but in reality it’s much better to concentrate on using and improving your Language (Magick) skill and getting better at casting, than it is to even bother […]

Filed Under: WFRP 4e

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@GraemeJDavis It's a shame I had to miss this one. I bet there was some nostalgia going on!

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Aaaaand they're back. Phew.

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Oh and @Patreon too. I suspect a server host is having problems then.

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I share these opinions. And I also have very strong opinions on steps 1 and 2. And 3. https://twitter.com/TheTweedmeister/status/1538889244835553281

Paul Mitchener, wannabe polymath @TheTweedmeister

I’ve got strong opinions on RPG writing.

1: It must be fun to read;
2: Reading it must get you excited for play;
3: It can’t need huge amounts of work be to learn, or to reference;
4: Good art is part of 1 and 2;
5: Good layout is part of 3;
6: Editors are a part of 1 to 3.

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