Adding Perks Here is part III of the short blog series on ‘Here Be Dragons’, a short and sweet RPG. You can catch up on part I & II here. This part is all about Perks, which turn your average everyday run of the mill character into something a little bit more special. Perks Special […]
Here Be Dragons – Part II – Ability List
Adding Abilities Here is part II of ‘Here Be Dragons’, my very short (and hopefully sweet) RPG. Part II covers all of the Abilities in the game. That’s skills and talents to you and me. If you haven’t read part I, go here. Basic Abilities Athletics (Body) Running, jumping, swimming and climbing are all aspects […]
Here Be Dragons – Part I – Rules
Laying Down Some Rules The other night I got a bee in my bonnet that I wanted to write a really simple and streamlined RPG that does away with experience points. The result is a game I have called ‘Here Be Dragons’. I mean, okay, there are Development Points, but they’re not quite the same […]
Optional Endeavour for Removing Corruption in WFRP 4e
Someone recently asked if it was possible to remove Corruption Points in between adventures using an Endeavour in WFRP 4e. In the published rules there isn’t anything that covers it, but I had an idea for something that would fit and so to help out I wrote an optional Endeavour called Atonement. Feel free to […]
Unarmed Fighter for WFRP 4e
For a bit of fun I decided to try my hand at writing a career for WFRP 4e. I went for an unarmed combat specialist and in keeping with careers in the core book, I have tried to keep it as broad as possible. It therefore covers a multitude of unarmed fighters and fighting styles. […]
Optional movement rules for combat in WFRP 4e
After a lengthy discussion over on Discord with my fellow Rat Catchers, I decided to write up an optional rule for combat that allows a character to charge, attack and then attempt to disengage and continue their move. This will hopefully add an interesting dynamic to combat encounters. Imagine mounted troops thundering past the front […]