Amoebae in the real world are tiny single celled creatures that are able to alter their shape, sending out pseudopods. These pseudopods enable the unicellular organisms to move, hunt and absorb food by extending their pseudopods to engulf their meal. This sometimes includes live prey. Amoebae have been in WFRP since the first edition and […]
Fixing Feint in WFRP 4e
Feint the Talent needs fixing. First I will explain why it’s broken and then propose a fix. Why is Feint broken then? The description for Feint explains that for your action you may make a Feint, which is an Opposed Melee (Fencing)/Melee test. If you win, you get to add your SLs from your Feint […]
Optional rules for Channelling in WFRP 4e
Edit: You can find new and improved optional rules for Channelling in version 2 here. Channelling in WFRP 4e needs a little love. It seems fine on paper, but in reality it’s much better to concentrate on using and improving your Language (Magick) skill and getting better at casting, than it is to even bother […]
Meet Dr Elwood Rivers
It is a bit of a coincidence that I have been writing up the backstory for a character I am hoping to play in Mage: The Ascension 20th Anniversary Edition and that I happen to have finished it on Halloween. I don’t know, maybe I was subconsciously thinking of Halloween when I wrote it, maybe […]
Which opposed test do you prefer?
I have been thinking about opposed tests. It’s an important issue for me, because it will affect what I do with the game I am writing (Shapers). Okay, time for some background. When I first started cobbling together some rules, I thought “Hmmm, I don’t particularly want lots of dice rolls during combat, as that […]
Custom Abilities and Custom Equipment
When I first thought about writing Shapers, I looked at other systems with their spell lists and ability lists and had a good long think about it and how things could be different. Okay, before exploring the alternatives, lets look at the pros and cons of ability lists. The Pros of Ability Lists Whether it’s […]