Okay, I freely admit that I am one of those people that once they start thinking about something, they can’t stop. I am still thinking about size. This time I present a couple of spells that are a staple of the fantasy genre, being able to shrink or grow your allies and enemies alike! These […]
RPGs
Under lock and key
If you have played WFRP 4e with a wizard in the party and they have the Open Lock spell, you may be wondering “What’s the point of the Pick Lock skill?” You are right to wonder that, because Open Lock is a Petty spell available to starting characters and it completely derails the Pick Lock […]
Size Matters
They say that size doesn’t matter, but ‘they’ are wrong. In WFRP 4e size very much matters and what you do with it also counts. I am of course referring to the size rules on page 341 of the core book. However, as much as I like those rules I think they are incomplete. There […]
Old Man Thunder
There’s a rumour flyin’ around that a mean ol’ giant has escaped from the Ogre Kingdoms. Old Man Thunder they call ‘im, on account o’ the noise ‘e makes when ‘e bangs ‘is shield in challenge. Apparently they ‘ad ‘im when ‘e was young, toilin’ away at a mill stone. Turning it night an’ day […]
Bran Wa Shin
Back in White Dwarf 92, there was an article entitled ‘No Psychos Needed’ and in it was a discussion about Elves in Warhammer Fantasy Roleplay 1st Edition. It highlighted the alien nature of elves and how, once they had matured and learned to control their dreams, they no longer really needed to sleep. This combined […]
Highly Skilled Characters
I have been thinking about Skills in WFRP 4e and some of the issues with the way they have been implemented and I was reminded of a blog post I read ages ago by the esteemed Andy Law. In Andy’s blog View to a Skill he highlighted some of the issues and had some ideas […]