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You are here: Home / Archives for RPGs / WFRP 4e

WFRP 4e

Incorporating The Lost Channelling Rules

January 19, 2025 by Alan Stainer

Archives of the Empire III for WFRP 4e introduced some alternative channelling rules that worked with Cants. There was a disclaimer that said they were the same as the rules as presented in Winds of Magic, but they were clearly not. This was noticed in the PDF version of the book and then along came […]

Filed Under: WFRP 4e

A Critical Deflection tweak

October 14, 2023 by Alan Stainer

silver knight helmet

In WFRP 4e we have Critical Deflection. That means you can sacrifice 1 AP (Armour Point) and completely negate the effects of a Critical Hit (apart from any additional Critical Damage that is). So you might roll a severed leg and declare, I am going to Critical Deflect that and thereby avoid your character’s leg […]

Filed Under: WFRP 4e

It’s the size that counts

April 26, 2023 by Alan Stainer

hungarian horntail dragon at universal studios

It was mentioned over on Discord how monsters in WFRP 4e have an insane amount of Wounds compared to the average Player Character. While it looks impressive on the stat line, it can be cumbersome and turn into a slog to try and get that critter down to something manageable. Here are some alternative rules […]

Filed Under: RPGs, WFRP 4e

Overcasting rules!

August 14, 2022 by Alan Stainer

Overcasting in WFRP 4e is a tricky subject. It’s great for wizards and other arcane casters, but it’s a bit hit and miss. Sure, magic in Warhammer has its roots in Chaos, but that doesn’t mean wizards are or should be chaotic too. What am I getting at? Well, lets look at an example. Say […]

Filed Under: RPGs, WFRP 4e

Tabletop Enthusiast – A WFRP 4e Career

May 12, 2022 by Alan Stainer

You know when you haven’t written anything for a while and you’re just waiting for that little spark to set you on the right path again? Well that was me and today I had that little spark give me a nudge as I felt compelled to write. It is a homage to all of the […]

Filed Under: RPGs, WFRP 4e

Extract Iron

October 24, 2021 by Alan Stainer

Sometimes you just have an idea and have to write it. Here’s a hastily scribbled Lore of Metal spell for your WFRP 4e games. Extract Iron CN: 5 Range: Willpower yards Target: 1 Duration: Instant You sense and call out to the iron within the blood of your target, summoning it to your side. The […]

Filed Under: WFRP 4e

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Latest Posts

  • Incorporating The Lost Channelling Rules
  • A Critical Deflection tweak
  • It’s the size that counts
  • Overcasting rules!
  • Tabletop Enthusiast – A WFRP 4e Career

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