There’s a rumour flyin’ around that a mean ol’ giant has escaped from the Ogre Kingdoms. Old Man Thunder they call ‘im, on account o’ the noise ‘e makes when ‘e bangs ‘is shield in challenge. Apparently they ‘ad ‘im when ‘e was young, toilin’ away at a mill stone. Turning it night an’ day […]
Bran Wa Shin
Back in White Dwarf 92, there was an article entitled ‘No Psychos Needed’ and in it was a discussion about Elves in Warhammer Fantasy Roleplay 1st Edition. It highlighted the alien nature of elves and how, once they had matured and learned to control their dreams, they no longer really needed to sleep. This combined […]
Highly Skilled Characters
I have been thinking about Skills in WFRP 4e and some of the issues with the way they have been implemented and I was reminded of a blog post I read ages ago by the esteemed Andy Law. In Andy’s blog View to a Skill he highlighted some of the issues and had some ideas […]
Limiting Overcasts
One issue that gets cited with the WFRP 4e rules is that wizards are too powerful. There are two reasons for this, that when combined cause the issue. Following the rules as written, Advantage affects Language (Magick) Tests and therefore increases the SLs you can achieve when casting spells. Under the Overcasting rules every 2 […]
Torturer Career for WFRP 4e
Witch Hunters in WFRP start out as Interrogators, but that doesn’t really cover everything that a torturer really did historically. So here is a career that I hope others will find useful. TORTURER Human When a crime has been perceived to be committed and punishment needs to be administered, or simply if some Lord wants […]
The Sound of Silence
Herein lay a set of optional rules for WFPR 4e. They all involve losing your voice, or denying others the use of their voice. If you want to quieten your players and not their characters, we recommend toffee and other chewy snacks. COMBAT RULE Gagging If you make a successful Grapple against an opponent, you […]