I love WFRP 4e, but sometimes all I want to do as a player is throw things, like other characters and stuff. Sure there are grappling rules, but there is nothing about lobbing your opponent to the far corners of the bar room. So what can we do to fix that? Well, it’s relatively easy […]
WFRP 4e
Dual Wielder needs fixing?
This is for anyone new to WFRP 4e that might not have noticed some oddities with the Dual Wielder Talent yet and how to fix it. Here’s the lowdown. The Talent description itself is rather clunky. First you attack and then reverse your roll for the second attack, but get this, if your first attack […]
That’s about the size of it
Okay, I freely admit that I am one of those people that once they start thinking about something, they can’t stop. I am still thinking about size. This time I present a couple of spells that are a staple of the fantasy genre, being able to shrink or grow your allies and enemies alike! These […]
Under lock and key
If you have played WFRP 4e with a wizard in the party and they have the Open Lock spell, you may be wondering “What’s the point of the Pick Lock skill?” You are right to wonder that, because Open Lock is a Petty spell available to starting characters and it completely derails the Pick Lock […]
Size Matters
They say that size doesn’t matter, but ‘they’ are wrong. In WFRP 4e size very much matters and what you do with it also counts. I am of course referring to the size rules on page 341 of the core book. However, as much as I like those rules I think they are incomplete. There […]
Old Man Thunder
There’s a rumour flyin’ around that a mean ol’ giant has escaped from the Ogre Kingdoms. Old Man Thunder they call ‘im, on account o’ the noise ‘e makes when ‘e bangs ‘is shield in challenge. Apparently they ‘ad ‘im when ‘e was young, toilin’ away at a mill stone. Turning it night an’ day […]